So we left three of our heroes going like the clappers up the board while the fourth is being left behind single-handedly having fought off an Orc Brute.
Move 3
Oswyn - again trying to rejoin his friends, rolls 3 dice - 1, 11 and 12. Trap - fortunately in this scenario, this card only applies in the northern half of the board so he can ignore it. He moves twice and almost catches up with them.
Aldun - 3. Scenario Event - Oswyn spots something interesting on the next Orc Brute.
Jusius - 3. Ambush - an Orc Warrior springs out of a bush right beside Rodmar who rolls a 15, battering him with his staff. Don't mess with a druid with a hangover!
Rodmar - 17. Moves on muttering to himself.
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End of Move 3 - So far so good. Oswyn is getting closer to the rest of the band and no one has been harmed. |
Move 4
Oswyn - 4, 4 and 18. Monster Activates - the Orc Brute moves closer but doesn't reach the warband. Wandering Monster - another Orc Brute appears on the northern edge. Oswyn gets closer to the others.
Aldun - 9 and 17. He increases the distance between himself and Oswyn and reaches the next Orc Brute but doesn't have an activation left to fight him.
Rodmar - 11 and 14. Angry because of Aldun's recklessness and his hangover, he charges the Orc Brute and attacks him - 2. Whoops, he takes a hit from it.
Jusius - 16. He continues to scuttle after Aldun.
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The End of Move Four - the first wound to our heroes! |
Move 5
Aldun - 7 and 9. He tries to attack the Orc Brute but Loss of Balance and falls down. The Brute gets a Free Hack and inflicts 1Hp. He manages to stand up with his successful activation.
Rodmar - 2, 5 and 9. Reinforcements arrive - just one Orc Warrior appears at the southern edge. Ambush - another Orc Warrior jumps out at him from the bush and gets despatched just as quickly. He moves on, deciding to lay off the drink in future.
Oswyn - 9, 13 and 17. He shot at the Orc and killed him with a 20. Oswyn moved on and then shot at the Orc Brute who came into view but he missed him
Jusius - 11 and 19. He moved to join Aldun and Rodmar and struck the Orc Brue with his dagger and scored a hit.
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The End of Move 5 - the heroes are beginning to leave quite a trail of carnage behind them. |
Aldun in base contact with the Orc Brute decides to go in for the kill and throws three dice - 7, 16 and 16. Loaded - it has twice the amount of treasure on it. He attacks the Brute with the two activations and, aided by Rodmar's presence, gets two hits. The Brute is dead.
Jusius - 7 and 1. Manna Flux again. Who cares - he can't use any magic following his disaster in the first move. Things Could Get Worse - it's now raining. -2 for Oswyn's archery.
Rodmar - 12 and 16. He searches the corpse of the Orc Brute - 6Sp and then moves forward.
Oswyn - 20, 5 and 17. I decided to use the 20 critical activation bonus to cancel the 5 and Oswyn finally managed to join up with the others.
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The End of Move 6 - Another Orc Brute Killed and the band back together |
Aldun - 3, 7 and 15. That'll Come In Handy - they spot a jewel worth 11Sp under the nearby bush but the Orc Brute behind the bush suddenly appears round the corner. Horde Activates - there were no hordes on the board and nothing that could form one. Aldun moved on.
Jusius - 8, 10 and 16. He moved to the dead Orc Brute, searched it (6 Sp) and caught up with Aldun.
Rodmar - 2, 5 and 7. Ambush - another Orc Warrior jumps out of the bush and attacks him but again Rodmar swats him with his staff. This is becoming a habit. Wandering Monster - another Orc Brute appears. Fortunately he arrives at the far side of the southern board edge well away from the warband. They're at Our Back - 5 Orc Warriors appear. Again they are some distance from the heroes.
Oswyn - 2, 11 and 19. Horde Activates - the 5 Orcs start their long journey towards their prey. Despite the rain, he takes two shots at the Orc Brute and hits he both times and kills him.
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The End of Move 7 - Things are beginning to heat up a bit |
Rodmar - 12, 14 and 18. He moved to the bush and picked up the jewel; then he searched the corpse for 4Sp and then moved on again. Escape seemed close hand.
Jusius - 1, 3 and 4. Oh dear! Horde Activates - those five Orcs moved closer. Loss of Balance - but he managed to make his DL throw. That's a Big One - the Orc Brute to their front has an extra 1Hp.
Aldun - 3, 9 and 16. Manna Flux again! He moved on.
Oswyn - 2, 10 and 10. Things Could Get Worse. The rain stopped. Oswyn rushed forward to keep up with ohers.
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End of Move 8 - The foe is moving in! |
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