"Why, O why did you forsake us?" Abbot Crispin whispered as he knelt in earnest prayer on the cold stone floor of his private chapel. "Was our cause not worthy of you? Were you not glorified by our bloodshed?"
But there was no response form his god.
Instead the silence was interrupted by a sheepish knock on the door.
The abbot sighed and beckoned the knocker in but soon regretted it as Brother Equile entered the room followed rapidly by the stench of the pig sty that he had just left.
"Yes, Brother, what do you want?" Crispin demanded impatiently, still finding it difficult to exercise the forgiveness that he so often encouraged his flock to embrace after the monk's treachery at the battle on the steppes.
"Father Abbot, I bring dire news" Equile announced his head bowed low.
"What is it, man?" asked the abbot, trying to fend of the smell of pig swill.
"A messenger has come from the next parish," explained the monk. "He speaks of creatures appearing from another plane - evil beings, soulless beings, followers of another god."
"Enough of your blasphemy!" the abbot shouted. "There is only one god. Get out and tell that foolish messenger not to spread such terrible lies or he will face excommunication."
The monk scuttled out the room. He had learnt not to challenge his superior.
Turning his back on the closing door, the abbot wandered to the window and surveyed the rolling landscape. In the distance he could see dark smoke billowing into the sky. But no, that wasn't smoke! They were dark flying beasts - creatures that he had never seen before. And as he looked on a troublesome dread crept upon him.
Once more Crispin fell to his knees: "Lord, we need your help. Do not abandon us in our hour of need."
Well, I enjoyed my recent game of Mayhem so much that I thought I would get going on another one straight away, though the battle may take a while to actually set up. And this time the creatures of Chaos are going to come to Crispin's homeland seeking to take advantage of the Crusader's weakness after their recent failed attack on the Orcs.
Once again, I've gone for armies of about 200 crowns and I've also adopted RRtK's idea where half of the crowns are used for a base army and then the rest of the crowns are spent on units which are selected by rolling dice. This allows a general to be sure of having certain units in his army but unable to choose the whole make up of it. Of course, this can mess things up a little as there were some units of my Chaos Army that I was hoping to give an airing to but they weren't chosen by the dice rolls and I'm afraid that I didn't manage to recruit the angels this time. Clearly Crispin's god is having one almighty sulk at the moment.
And so here are the armies:
The Crusaders
Abbot Crispin (the General)
Leadership D12
Move D6
CQ D20
BAR D20
General
Cost 10 Crowns
Brother Germaline (Hero)
Move D6
CQ D20
BAR D20
Hero, Spear & Shield
Cost 15 Crowns
Brother Equile (Hero)
Move D6
CQ D20
BAR D20
Hero
Cost 11 Crowns
Two Units of Knights
Move D8
CQ D10
BAR D10
Cavalry, Heavy Armour,
Lance, Shield
Cost 26 Crowns
Two Units of Spearmen
Move D6
CQ D10
BAR D12
Spear, Shield
Cost 15 Crowns
One Unit of Crossbowmen
Move D6
CQ D12
BAR D12
Crossbowmen
Cost 16 Crowns
Five Units of Pilgrims
Move D6
CQ D20
BAR D20
Hordes
Cost 15 Crowns
Chaos
Major Demon (General)
Leadership D12
Leadership D12
Move D12
CQ D8
BAR D8
Flyer, General, Terror
Cost 41 Crowns
Kronos (Hero)
Move D6
CQ D6
BAR D12
Hero, Axe
Cost 47 Crowns
One Unit of Chaos Knights
Move D8
CQ D8
BAR D10
Cavalry, Heavy Armour,
Lance
Cost 29 Crowns
One Unit of Chaos
Warriors
Move D6
CQ D8
BAR D10
Disciplined, Sword, Shield
Cost 21 Crowns
One Unit of Large Demons
One Unit of A Mass of
Chaos
Move D8
CQ D6
BAR D8
Behemoth, Terror
Cost 21 Crowns
Move D4
CQ D20
BAR D10
Behemoth, Fear
Cost 16 Crowns
I'll stick up pictures when I get the battle going.
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