Saturday 2 November 2013

Prepping for a Game of Mayhem

I've managed to paint and base enough generals and heroes for two armies for "Mayhem". And I've read through the rules several times and sent Brent Spivey, the writer, a number of questions to get some points clarified so I think that I'm ready to give the rules a go.

I quite like the idea from 2HW's Rally Round the King" of not having full control of the choice of units so I have created tables for the two armies creating a basic foundation for each of them of around 100 Crowns and then rolling dice for the other 100 crowns' worth.

So here goes....

Spring has sprung and it is time for campaigning to commence. In his private chapel Abbot Crispin the Third has been meditating upon the scriptures and interceding with his deity for guidance. With whom should he share the love of god this year?

In the "Gospel of St Justinian" (a very late addition to the scriptures and, no doubt, a likely source for another Dan Brown blockbuster) he reads, "I will draw my flock from other meadows" and he has an epiphany. That's it! His god doesn't just want humans to join his followers. His love is for everyone. And so Crispin proclaims a crusade to free all peoples from the tyranny of ignorance, starting with the orcs that wander the nearby Steppes of Hordaz.

His call is soon answered by two equally zealous monks, Brothers Germaline and Equile, who scour the parishes recruiting an army worthy of this holy quest - a mixture of professional warriors supported by masses of enthusiastic but unskilled pilgrims. And as the Abbot leads his army out they are joined by a host of angels - surely a sign that their god will bless this venture. 

Meanwhile, on the Steppes of Hordaz, the Wargs growl uneasily, troubled by the smell of incense wafting through the air. The Orc pickets spot the mass of white cloth and silver helms and send news to their chieftain, "Muster the riders!"

The Crusaders
Abbot Crispin (the General)
Leadership D12
Move D6
CQ D20
BAR D20
General
Cost 10 Crowns

Brother Germaline (Hero)
Move D6
CQ D20
BAR D20
Hero, Spear & Shield
Cost 15 Crowns

Brother Equile (Hero)
Move D6
CQ D20
BAR D20
Hero
Cost 11 Crowns

One Unit of Knights
Move D8
CQ D10
BAR D10
Cavalry, Heavy Armour, Lance, Shield
Cost 26 Crowns

Two Units of Crossbowmen
Move D6
CQ D12
BAR D12
Crossbowmen
Cost 16 Crowns

Four Units of Pilgrims
Move D6
CQ D20
BAR D20
Hordes
Cost 15 Crowns

One Unit of Lesser Angels
Move D12
CQ D6
BAR D6
Flyers, Steadfast, Terror
Cost 46 Crowns

The Nomadic Orcs
Orc Chieftain (General)
Leadership  D8
Move D8
CQ D10
BAR D12
Cavalry, General, Sword
Cost 21 Crowns

One Unit of Orcs Nobles
Move D8
CQ D10
BAR D12
Cavalry, Elite, Musician, Standard
Cost 21 Crowns

Seven Units of Orc Riders
Move D8
CQ D10
BAR D12
Cavalry
Cost 17 Crowns

Two Units of Trollkin Mercenaries
Move D6
CQ D8
BAR D10
Berserkers, Beat Back
Cost 25 Crowns

That's the forces organised. I am probably going to have to wait until Wednesday to start the battle (and take the photographs).

2 comments:

  1. That's a great prologue, and a perfect lead in for a campaign.

    You have an interesting match-up with those two forces, and I'm looking forward to seeing how this first battle plays out.

    Pictures! :)
    Brent

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  2. Cheers Brent

    Yes, I'm also looking forward to how the battle goes. The armies are so different in their make-up. And I'm particularly interested in seeing how lethal those angels are.

    And yes, there will be photos. I hadn't got the camera set up yesterday but should do by Wednesday.

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