But just as Lorhan slows down, two more Night Orc Spearmen come into view, closing in rapidly on Multair.
Things are not looking too good - four enemy behind them, two in front of them [and the PEFs closing in. Though they have had a bit of luck in that the PEF that moved in close to the rear of Multair turned out to be Number 5 - reinforcements at last! And then the Test of Wills for Multair and the Orcs ends up with the same number of successes. Phew!]
Eorlith and Lorhan run to the aid of Multair and attack the two Orcs. Eorlith beheads his Orc but Lorhan's puts up a sterner fight.
Meanwhile four villagers burst out of their homes right into the midst of the Night Orcs who turn to attack them.
The results of the melees between the villagers and Orcs are mixed. One of the villagers takes out an Orc with his bow as it charges. Another thrusts his spear at the oncoming enemy but has his blow pushed aside by the Orc's shield and so begins a long fight as neither can find the telling blow to dispatch their foe. But a third villager is overwhelmed by the onslaught of the Orcs and wolf.
But now the tide starts to turn in favour of the Orcs. They overcome all of the villagers bar one who bravely continues to fight his foe. Eventually, though, exhausted he collapses and is speared.
Realising that the odds are becoming too loaded against them, Eorlith and Lorhan take out one last Orc each and then beat a hasty retreat quickly, followed by Dulf and Multair.
They will have to come back another day, hopefully with more and better support.
Well I enjoyed the game even though it didn't turn out how I had hoped. Ironically the tables turned in favour of the Orcs when the villager reinforcements turned up because sunddenly all the PEFs came into line of sight and were activated. Before then the heroes were just about holding their own, killing off one PEF at a time.
Perhaps I had been a bit harsh on the villagers making them Rep 2. Rep 3 may have been more suited as they were protecting their homeland. However, I had reduced the Night Orcs to Rep 3 and not given them the Frenzy attribute as that is not my understanding of Orcs (I think that they were more driven by fear in stories like Lord of the Rings).
Oh well, Eorlith may have to find an easier foe to fight.
[I seem to have the tune "Brave Sir Robin" from "Monty Python and the Holy Grail" running in my head - can't think why!]