Showing posts with label HoTT. Show all posts
Showing posts with label HoTT. Show all posts

Saturday, 21 February 2015

Froudian Goblin Army Started

Well, here's the start of the Froudian Goblins - a base of Blades, Spears and Flier.


All the figures are Pendraken 10mm. The figures on each flank are Gnomes and are as they come. The figure with knife raised is actually a ratman. I've added a little chin under the snout to make it a little more humanoid. The taller figure at the back is actually a beggar with a head made of ProCreate.





These are all Pendraken Gnomes but the figure second from the right has had his sword replaced with a spear.







A Pendraken owl flies over a seriously converted Gnome. The figure started as the shieldless Gnome with spear (second from the left above). I've chopped off his left arm, head and spear. Then I've replaced his head with one copied from the Gnome with sword using Oyumaru and ProCreate and added left arm, a shield and axe.

I'm reasonably pleased with it.

The bases are a little different from my norm - I have used 1mm static grass from WarWorld rather than the usual Javis longer stuff and a few 2mm Silflor tufts which I hadn't used before. They are really nice and simple to use so I can see future bases having a few of them. Obviously the toadstools are home-made.


I think that this army is going to take some time to complete because I want to try to create  figures of very different heights like Froud's Goblins and I also want some Froud-like trolls so there is going to be quite a bit of converting.


But it's a start. I've entered all three bases in the Pendraken Painting Competition but I will be amazed if I get anywhere - there are some really brilliant entries this year.


Thursday, 15 January 2015

Arrival of the Recruits

Pendraken Miniatures
Well, this morning the goodies arrived from Pendraken Miniatures. I only ordered them late last Thursday so well done, Dave, Leon and the other PM minions, for a speedy service yet again.

So here's what I've got to start the Froudian army off:-

FGN1 Gnomes with Swords
FGN2 Gnomes with Spears
FGN3 Gnomes with Lances (ruddy long spears)
AC38 Giant Owls

The Gnomes with Swords and Spears come in two varieties (one with shield and one without) while there there is just one version of the Gnome with Lance (see below).

 Like the Minotaurs I bought from Pendraken (see here) I plan to convert the Gnomes so that there is more variety. Obviously the poses of these small figures are far more compact than the Minotaurs so this is likely to be a bigger challenge but let's see how I get on. The head of the Gnome with Sword and no shield is nicely clear of clothing, weapons, etc so should give me the chance to copy its head with a bit of Oyumaru so that I can convert a few other figures into Gnomes. 

I was thinking of mounting a Gnome on each of the owls but I am not sure that the owls are big enough to convincingly take the weight of them. I might have a rethink on that one.

I have my day off tomorrow so hopefully I'll have an hour or two to have a play.


Thursday, 8 January 2015

Recruiting a New Army - Decisions, Decisions

Last  year I sold off my Animal Farm and Pirate Armies (see here) as they didn't really fit in with my others. Not surprisingly I have been thinking about creating another army for a while but what to do? So many figures, so little time!

I quite fancy doing one based on Black Hat's "not-Ewoks" Tolero at some stage, especially now that they do them mounted too. But not at the moment.

I could do with another human army but am still contemplating what type to go for - barbarian, peasant revolt, aztec, caveman (with various creatures).

In the end my mind has been made up by the Pendraken painting competition 2015. I've always liked the art of Brian Froud and have recently been very inspired by DeafNala's "Last Hurrah Project" on the Lead Adventurers Forum. So I am going to give it a go to create a "Froudian" army using Pendraken's 10mm Gnomes as a basis. The competition is only open for a month so I am going to start small with a couple of units and if they work out I will go for it big time.

Watch this space.

 

Wednesday, 11 December 2013

Back from Whence You Came, Creature of Hell!

One of the troop types featured in Mayhem is the Swarm - a unit that makes more of a nuisance of itself rather than killing anyone. I quite fancied having a swarm unit but I have never liked the idea of masses of frogs, rats, etc in a battle. In a dungeon or skirmish, yes, but in open warfare, no!

Chaos Swarm
So I've been looking for something to make little a mass of little creatures of Chaos - imps, perhaps and came across these. They are actually from Dark Realm's 6mm Scifi Range and go for £3.00 for 25.

I managed to mount nineteen of the little blighters on a 40mm by 30mm base (so that they can also be used as a HotT horde). So that leaves me with six more to use in fantasy or pulp skirmishes.

That's the good news. The bad news is that I am not going to manage to fight the battle between the Crusaders and Chaos Army before my son returns home from uni. So they have all had to return to their boxes until after Christmas. Not that I am envious of all you lucky people who have wargame rooms - not many, Benny!

Monday, 9 December 2013

Here There Be Dragons!

Well, there's one dragon.
Since starting HOTT in 15mm I have never found a dragon figure that met my requirements:
  • It must look convincing 
  • It must fit on the appropriate HoTT 15mm base
  • It must be pretty cheap.

I had toyed with AD&D Miniatures baby dragons but they looked too much like... well, like babies. Finally I found this:
Reaper Bones Young Fire Dragon with 15mm Spearmen

It's from Reaper's DHL Bones Plastic plastic range  and comes in at £2.76 from Miniature Heroes in the UK. I have read some comments about the plastic being too bendy on some websites but the figure worked just fine for me. I immersed the figure in boiling water for a wile so that I could lower the wings a little and then plunged it in cold water so that they stayed in place.It painted very easily.

Now I just need to decide what army to ally it with. But of course it will also fit in with Mayhem, RRtK and WHAA in 10mm.

BTW I can recommend Miniature Heroes too - quick delivery and first class customer service from Tim Fitch.

Sunday, 17 November 2013

Initial Thoughts on Mayhem

Well, I thoroughly enjoyed the game, even though it was a bit disjointed when the demands of life interrupted the flow. Even though the loss of the angels so early did rather make the result seem inevitable there were certainly several points in the battle where it appeared the tide could have turned.

The rules worked well for solo wargaming. Being used to the mechanisms of Two Hour Wargames, which are very much designed with the solo gamer in mind, I had wondered whether Mayhem would cope as well. I would say that they work better, albeit that I used 2HW's ideas for the layout of terrain and choice and deployment of troops. There is just the right balance of uncertainty and the greater number of options for troop design give much more variety so that I create the troops I wanted and make sure that there was sufficient differentiation between them.

I'm not usually a lover of lots of different dice but it does work here. And I particularly liked the concept of having to choose between "default" and "danger". Just to explain more fully, when it come to rolling dice, you can either not roll and simply accept the default score - half the potential score (2 for d4, 3 for d6, 4 for d8, etc) and you can go for danger and roll the dice so that you can achieve the maximum score but also the minimum. This is such a simple concept but, as some of my "wrong" decisions demonstrated, they can have catastrophic results.

And while on the subject of the dice, I couldn't believe the number of natural 1s that I rolled and again they tended to be at quite decisive moments.

As I say, the loss of the angels so quickly was decisive - the loss of nearly 25% of the army's points value. I had been looking forward to watching the carnage that they wrought amongst the orc riders but, thanks to a natural 1, it was all over for them. I do wonder about the quality of Terror that I had given them. The rules say that if a unit wishes to initiate combat with a unit that causes terror, it requires more command points to be used but if the terror-causing unit initiates the combat there is no effect as such. I would imagine that if you are attacked by a unit of terrifying creatures, there would be a tendency for some of your own ranks to turn and run.

The pilgrims did far better than I had anticipated, especially as I had given them very poor statistics - a combat quality of d20 I thought would be a death sentence for them. I can see hordes being a real problem as they take so much to wipe them out.

I do like the way that the way units are destroyed differs depending on the type of troops they are - disorder, damage and attrition - though I found myself having to reread that section several times to make sure that I got it right.

I am not sure that I used the generals and heroes correctly. On a small board with 40mm bases there was never a problem of a unit going beyond the control of a leader so the orcs did not seem to be at a disadvantage by only having the one compared to the crusaders' three.

Of the rules themselves I would say that they could be better organised. There were times when I knew that a specific rule was in there somewhere but needed to trawl through them to find the clarification I needed. I have created my own quick reference sheet which helped. However, I recognise that part of my problem has been that I have got far too comfortable with the  mechanisms of Hordes of the Things and 2HW and this problem will no doubt dissipate as I get more used to them.
In the meantime I hope that Brent Spivey, the author, will correct me if I misinterpreted the rules anywhere.

Sometimes I felt the results were perhaps unrealistic (a fantasy game - realistic? Yeah, right!) particularly the way that the crusaders battled on even though they were reduced to just two units of  crossbowmen. Using the command point dice to decide whether they will break may not work as the higher value of the dice the less likely the army is to break and surely one sign of a good commander is knowing when the battle is lost and when to make a tactical withdrawal. Hence I felt that one of the Brothers had to make a move and risk demotion in his holy order.
And the way that you can carry out some actions with one unit, then move to another and then return to the first does feel strange. I like it as a game mechanism. It's fun and I can see how making the right moves at the right time can make a real difference in a battle but it didn't feel realistic. I couldn't see some of the moves I carried out happening on a battlefield while the enemy just watches on.

So in conclusion, I will certainly be using these rules again. They have been promoted to being my favourites for solo mass fantasy battles and I look forward to having a game with one of my sons to see what he thinks of them (he is used to beating me at HotT games).

Mayhem are not complete yet. Brent says that there is a third section coming soon-ish, covering strongholds, sieges, mini-campaigns, terrain and more and I am certainly looking forward to that coming out (especially as once you have bought the rules you can download the updated rules for free!)

And finally,what of the armies? The peace-loving orcs returned to the steppes, the chieftain's leadership still intact. Abbot Crispin went back to his chapel to reflect and question his god about what had gone wrong; Brother Germaline returned a hero and spent the rest of the year travelling the villages relating how god had blessed others through him, and Brother Equile, following his desertion from the cause, was guided to a new ministry in the pig sty.
Meanwhile, on another plane, the gods of chaos have been observing the foolish clerics' failures. Now is the time to move into the world of men. I just need to paint up my chaos general and heroes.

Tuesday, 15 October 2013

Recruiting Again

Well, I've had a good read of Bombshell Games' "Mayhem" fantasy mass battle wargame rules and I have to say that I do like the look of them. They just give that little bit more opportunity than "Hordes of the Things" and "Rally Round the King" to tinker with your units so that you can create the type of troops exactly as you imagine. And thankfully Mayhem, while suggesting base-sizes, allows you to use units as already based for other games (both HoTT and RRtK use bases with 40mm frontages for 15mm figures).

The one problem is that both Mayhem and RRtK require heroes, generals and sorcerers to be based individually and preferably on round bases.

Queue a fortunate find on eBay:-



There's enough individual figures here to create a number of characters for several of my armies as well as bolster up a couple of them (RRtK needs more units than the average HoTT one).

And I've sold off my 15mm scifi stuff also thanks to eBay so I have some "pocket money" to fill the gaps in my armies' leadership. And I've got a few days annual coming up so hopefully I'll get some painting done too. Who knows...I might even get a game!!!!

Isn't life (and God) good!

Wednesday, 2 October 2013

Still in the Land of the Living

Like so many others, I been failing to keep up this blog. Sorry for that.

But I have been doing some painting, modelling and reading though sadly no gaming for quite some time.

In fact the only game I've played is a try out of the "Pulp Alley" Rules with some British Bobbies seeking to foil the plans of an evil cult. I know that a of people are raving about the rules but they didn't really work for me. I think that I am going to revert to using Two Hour Wargames' "Larger than Life" though I might take some ideas from other rules to flesh them out a bit.


 
Painting-wise, I have been gradually dealing with my lead mountain of 10mm fantasy and pulp and the three Pendraken resin ruins that I bought at Colours 2011. They paint up really well and give me a more urban setting for pulp games. And I almost forgot that I also painted most of a 15mm Hobbit Army for HoTT (I'll add some pictures to my gallery soon). I have only had the figures for about a decade so not bad, huh! I just need to paint up a few rangers and convert a barrel wagon so that it has a hobbit on top and then the army will be complete.


And I have also been doing some scratch-building of a fantasy village, using a cardboard tube, some plastic tubing and an old towelling sock. I'm really pleased how they turned out though I haven't quite decided who would live in such buildings.



My lack of gaming (and blog updating) has also convinced me that I need to hone down my interests to restrict myself so that I paint, model and read less and game more. So I am soon going to be selling off all my 15mm scifi (figures and scenery) on eBay and focus all my attentions on fantasy gaming - 15mm for large battles with HoTT if I play my son (when he's back from uni) or Rally Round the King and/or Mayhem for solo gaming and 10mm for skirmishing and dungeon crawling using Warrior Heroes - and perhaps the occasional 10mm pulp game.

Of course, like many wargamers, I have made myself similar promises before but I hope that this time I will stick to it. Watch this space.